AI Insights · Timothy · July 2021
Top 5 Low Poly Games Performance on Unified Platform in Latin America in Q2 2021
In Q2 2021, the top 5 low poly games on a unified platform in Latin America showcased varied trends in downloads, revenue, and active users, offering insights into their market performance.
In Q2 2021, the top 5 low poly games in Latin America exhibited diverse trends in downloads, revenue, and active users. Below, we explore the performance of each game, based on data from Sensor Tower.
Roblox saw a stable increase in weekly revenue, starting at around $508K and peaking at approximately $594K by the end of June. Weekly downloads fluctuated but ended the quarter on a high note, reaching about 913K. Active users experienced a growth trend, moving from 26.2M in late March to 28.9M by the end of June.
Dude Theft Wars FPS Open world had a more volatile quarter. Weekly revenue remained modest, with a slight peak at $109 in early May. Downloads peaked at nearly 390K in mid-April but gradually declined to around 116K by the end of June. Active users followed a similar trend, peaking at 855K in mid-April and decreasing to 457K by the end of June.
Idle Streamer - Tuber game showed a decline in downloads, starting at 444K in late March and dropping to 58K by the end of June. Revenue remained low throughout the quarter, peaking at $303 in early April. Active users also saw a significant decline, starting at 677K and ending at 166K.
Mad GunS online shooting games experienced a mixed quarter. Weekly downloads were highest at about 178K in late May, but they dropped to 40K by the end of June. Revenue peaked at $183 in mid-April and then stabilized around $76 by the end of June. Active users initially increased, reaching about 269K in late May, before declining to 107K by the end of June.
I, The One — Fun Fighting Game had a relatively stable performance in terms of downloads, peaking at around 148K in early April and ending at 72K by the end of June. Revenue saw minor fluctuations, peaking at $77 in late March. Active users decreased from 325K to 231K over the quarter, indicating a gradual decline.
Overall, these trends provide valuable insights into the performance of low poly games in the Latin American market during Q2 2021. For more detailed insights and data, visit Sensor Tower.